QESS VR&AR

ATLC Workshop: Technology in Teaching Series

13 May 2022

Gamification in course design - move to digital gamification in asynchronous and synchronous tasks

The unprepared push into the complete digitisation of learning during the COVID-19 pandemic has led educators facing new challenges stemming from less self-disciplined students and students losing attention quickly.

Gamification makes the learning experience more enjoyable and engaging. Applying elements of gamification may motivate learners to complete specific tasks, and thus, increase user retention with content. Furthermore, digital gamification may promote more engaging interaction to serve as a powerful pedagogical tool for blended learning, especially when considering asynchronous and synchronous interactions as a required condition of learning.